Day: 2 June 2016

Brother Monkey World Warrior Game: Story

The Brief: How can a game designer intentionally ‘break the mould’ when designing a game? – How can you integrate VALUE into a game design?

A REAL HERO’S JOURNEY!

That’s pretty daunting for me,  I hadn’t really thought much about making games before, but I am always up for a new challenge!

we are designing a 2D game that we can embed value in. The actual brief asked if we could address a human theme and foster the integration of that value. So after casting my mind about I started forming a plan. A Brother Monkey plan.

Brother Monkey
The starting point: Well, I might not have played too many games in the past, but one thing I know about them is that they have a story. No matter how short the story, they always have one, and this is the first task of many as we work towards the end goal of making our own platform game in Construct2. After giving it some thought here is the story I have created for my game.

Game story: The hero of the story is Brother Monkey. He is loving, compassionate and lives in the jungle with his friend Kitty Cat Girl. They love their life in the Jungle, swinging and jumping from branch to branch, until one day something bad happens.

Men come with big diggers and start to knock their tree home down. The men are removing the jungle and replacing it with Palm Oil Trees where Brother Monkey and Kitty Cat Girl can’t live. They try to convince then men to spare their homes, but the men won’t listen. So Brother Monkey has to figure out a way to stop the diggers from destroying any more trees.

Once the diggers have been disabled Brother Monkey says goodbye to Kitty Cat Girls and go’s in search of the President to tell him to stop destroying their home. On the way, he teaches people about the importance of preserving our environment.

The goal: Save Brother Monkey’s jungle home and teach people about how they can protect the environment. Educate people about what kind of products could have palm oil in them.

Up next! My next post will have some character development!

Race to the End Board Game: Sheep Mania

Sheep Mania
The brief: To create a Race-to-the-end board game inspired by today’s newspaper. Tips: A game is fun, it’s a form of play, invite overall rules, goals, and formats. Capture the players interest with an attractive goal. Teach the rules in a seamless way, give feedback during play. What distinguishes this game from any other game or toy? Be creative – don’t limit yourself to games you have seen. It can be carried and expressive as songs, movies, or stories. 

News Article: The first thing we did was check out the Stuff app to see what the new had to offer us in terms of inspiration. I was not disappointed when I viewed the following article, Stoned sheep ate cannabis and went on ‘psychotic rampage’ in Wales! Priceless!

Discussing the rules: I and my fellowTteam Kittikat had an in-depth conversation about what types of games we could create that involved stoned  sheep. To be fair, we decided to leave the marijuana out of it and just go with herding your sheep to market. To add an interesting dimension to our game we added a fifth character to our four players, a Wolf, to chase our sheep.


Sheep Mania - prototype one13346534_10154219362229282_7096864220981350014_nworking out the rules

We gave our shepherds two die to play for their sheep and a third die for the wolf. A player would throw three dice, two matching dice are the moves for your sheep, the third die is moved for the wolf. The Player, or Shepherd as we call the player will move their sheep in any combination in an anti-clockwise direction until their moves run out, then they can move the wolf in any direction, if the wolf lands on a sheep the wolf takes it back to it’s ‘Wolf Cave’ and then that sheep is stuck there until the shepherd rolls a six on one of their dice. If a sheep lands on a blue active square the Shepherd will pick up a card. The Activity card will have an activity that the shepherd will have to perform. If they Shepherd performs the activity they will be rewarded, if they decide not to do the active they will have to do the forfeit.The main aim of the game is to get all four sheep to market, you can strategically prevent your opponents from also getting to market if you use the Wolf in a manner that puts their sheep in the wolf cave.

The Results: Stay tuned for those, because we haven’t yet tested our offical prototype out in class yet! Once we have done that at school, I’ll bring it home and test it out on the brat Pack!