Here is a screenshot of what cortex looks like, I actually forgot to take a screenshot, that’s how focused I was.
After fixing the motion capture data you import into Autodesk and the real fun can begin. To cut a longish story short this where you tell the character which part of the body belongs to which dot, so the motion can be transferred to it. I felt very Dr Frankinstine as is saw my inert characters suddenly spring to life.
You repeat this process for each character, and THEN you can import them into your Autodesk Maya scene.
After that comes the tricky process of making sure their hands don’t go weird, or pass through something that should be solid. I found this part tricky trying to handle all the different animation layers and the graphs. I had quite a few times where one of their arms would bend into a totally inhuman shape.
Then when you have it playing out the way you like you position the cameras. We were given specific cameras to work with.
Then it’s just a matter of creating playblasts and assembling in Premier Pro and editing your audio. I can assure you this took a lot more time than I am implying here.
This is my first edit. In my next post, I will post my final Godzilla Previs. Which I loving refer to as Ohmygodzilla.
Em you are super talented, and i can’t wait to see more, i think people are forgetting how much work still goes in to animation