Tag: rigging

Modelling Vardo for Motion Capture

I have a tendency to overdo things, so after my first few trials, I realized I had to pull it back to be able to test my mocap without taking HOURS repainting skin weights. Below is a super sped up video of the modeling process.

I do have footage of how terrible this model worked out and will include it in my making of the video, one thing I soon realized what I wasn’t going to be able to make the wheels, doors, and window shutters move independently of the while ensuring the travel with it in a seamless manner.

Below is a schematic of how I finally managed to put Vardo together. But parenting the wheelbase to the foot controls I could move the entire vehicle with the main character controller, and by parenting the wheels to the base I could place keyframes on them.

 

 

UPDATE I just had a brainwave about how I could make this better!