Tag: review

Game Review: The Scruffs Online

The Scruffs Online   The Scruffs Online

About this game: The scuffs online is a simple 2d platform type game where the aim of the game is to find objects hidden in a what seems to be the front yard of  a hoarder. I don’t have a hugely massive attention span when it comes to playing games but I found myself easily drawn into the simple mechanics of just simply finding an object.

First impressions: I really enjoyed the graphics of this game and I found the characters oddly charming. The way the introduction was animated put me in the mind of Warner Brother’s Limited Animation technique, where the main bodies of the characters stayed still and only the mouths moved.

What I really liked. I liked the fact that this game is a based on a word search type activity, but having a timer and having the timer speed up if you get click happy adds a certain amount of risk. I liked the way you could get help from the dog, who would bark faster if you get closer to the object you have to find, but I soon ran out of dog treats to feed him. I’m not one of the world’s most observant people so I found even the initial levels quite challenging, which kept me more entertained than many people might find it.

What annoyed me. As I previously stated, I’m not very observant, and with the clock ticking down, and my random desperate clicking speeding the timer up I soon ran out of time and to start the level again. I am not a huge fan of having to go right back to the beginning in a game so I soon got despondent with it and gave up.

Game Play. The game leads you into the story quite well, with voice actors telling you the background and prepping you for game play. Game hints pop  up on the screen when it’s evident you need them. The game only uses the mouse as the interactivity, so it’s reliant on you searching the screen to find the object you are looking for.

The nitty gritty. I found this game quite enjoyable and would most likely play it again. I am not sure what value at the paid version would add, this is something I’d only consider if I was totally immersed in the play, which at this point I don’t see happening.

scruffs5 scruffs6 scruffs7

You can try your hand at this game yourself on 2Dplay.com.

 

Game Review: Spider Monkey

spidermonkey-intro1 spidermonkey-intro2 spidermonkey-intro3
Spider Monkey, round up. This game is a quick easy enjoyable came with super simple game controls. The graphics aren’t overly complicated but it all works well together. The objective is to rescue the tied up monkeys, get rid of the bad monkeys and earn points while you do it. To make the spider monkey jump you just use your left mouse button to click where you want him to go. At first, I thought that might be overly simplistic and easy, but I was soon found  there was more complex than I first assumed.

What I really liked. I liked the easy interactivity between the mouse and the character, the way the little monkey swung around made me smile. I liked the way the screen shook when the monkey fell off the trees and ‘dies’. It’s a great visual reminder that your character has taken a fall. I like the gratification of points and the checkpoints. I liked the way the game introduced you to the story, using a comic book style images to explain the back story.

spidermonkey-story1 spidermonkey-story2
What annoyed me. I found the double swing quite hard to master, so fell and died quite  a few times before I got the hang of it.

Game Play. The easy gameplay might make you think this game would be easy to clock, but my usual ineptness with games means that there is enough in the simple 2d game to keep me entertained for some a little while.

You can play this game for yourself for free in your browser at 2d Play.

Undertale, a review.

Undertaleidiot

How to sum up Undertale, well I personally found it frustrating and annoying but at the same time oddly mesmerising. Undertale is a 2d Platformer that took me back to the games of my youth and had me reminiscing on our old Amiga 500. To be perfectly honest, I wouldn’t really classify myself a ‘gamer’ and if my ten-year-old son wasn’t standing behind me excitedly hoping from one foot to another (He’s played this one before) offering me helpful advice on how to progress in the game I would have given up before I ran out of HP (Health Points).

First impressions. It didn’t take long for me to understand the tone of this game and the path it would follow as evidenced by the above picture. But I stuck with it so I could at least say I gave it a good shot. I felt like this game was designed by a teenage boy who would delight in the fact that I was finding this game so annoying.

What I really liked. I have to give credit where it’s due, so on the pro list would be the interface. Right at the beginning you’re given the control options and reminded again during gameplay. I actually wrote the instructions down because I have a terrible memory but it’s a nice feature. The level structure is good, where you are led through the first obstacles before you are set out on your own.

What annoyed me. It might just be the fact that I wasn’t in the mood to play games but being stopped every few minutes to fight something, or having to randomly walk into an invisible wall over and over really detracted from the gameplay.

Game Play. I liked the game controls although I kept trying to use the mouse. I suppose I am very conditioned to be using my mouse to play games. There were  few problems when ‘fighting’ characters were I wasn’t sure how to back out and ‘take mercy’ on the opponent. My inability to figure this out early on the game was probably what led to my downfall. I enjoyed the cute pixelated characters and environment which I found very kitsch. The music also put me in a mind of old school games like The Secret of Monkey Island and the Lemmings.

The nitty gritty. So, this game annoyed me. What mechanics are responsible? I’d have to say the repetitive seemingly pointless tasks, like falling into hole after hole, then being forced to have a pointless conversation with another character that is supposed to be helping you. I’m not going to lie, I was hopeless at this game. To start off I thought I was doing OK, but about five minutes after my son went to play with the neighbour I managed to loose all my HP and the game was over. However, the good news is I only  have to go back and redo from the last save point.

“The best part of this game is watching someone else play it, because you get so annoyed and thats funny!” Ethan – 10 years old.

I can understand the appeal of this game, so for the low cost of $11.99nzd on Steam you have yourself quite the legitimate bargain if you enjoy this type of platform game. Am I going to play this game again? If I am to be totally honest, probably not, but my son probably will so consider that a win Undertale! I’m giving Undertale a solid 6 out of 10, because even though it’s not my cup of tea it entertained my kids while I played it.

Purchase your own copy of Undertale either on their website or on Steam!