OHMYGodzilla MoCap Previs Final Assignment

godzilla Title Image

(Skip to the bottom if you just want to watch the movie.)

After hours and hours working on this assignment, it’s finally done. I’m not going to say it’s perfect by any stretch, there are quite a  few things I”d love to spend some more time on fixing but due to time constraints, two other assignments and an essay I have due in three weeks I am calling it a day on this. (Unless I have time to revisit before it’s finally due on the 25th October)

Here is the title I create for it, I feel like it sets the tone rather well.

I have learned A LOT over the last semester, this being my first introduction to Motion Capture it’s been a steep learning curve, but an exciting and enjoyable one. From my first class until now I am left enthused about the next two years and can’t wait to integrate the knowledge I have gained into my next project.

Overall I am pleased with what I have created, I just wish I didn’t zero in on the imperfections. That being said I will probably continue to work on this when time permits.

The process of MoCap wasn’t as complicated as I first expected it to be, the pipeline is mostly straightforward providing you follow the steps correctly and take the time to ensure each step is carried out correctly as each steps measure of success depends on the one that goes before it.

Having the previous knowledge of how Maya works has been helpful, and I have found that the skills I have learned in both Animation and Motion Capture have beneficial to both subjects, and hopefully means I will continue to deliver better work as I progress my learning.

I have found that taking responsibility for my own learning vital while doing this assignment, which has required watching other tutorials to also expand my understanding of the subject.

I have learned the importance of creating a strong story line from the start so when you are capturing your data you ensure a good end product that follows your script and storyline. I hope to improve these skills also. I believe that I have created an end product that kept in mind my original storyboard and also keeping in mind how this story will unfold in a 3D space.

When I undertake my next project I believe I will take greater care to film the live action from the camera angles I intend on using inside Maya, as it will help when animating characters expressions and finger placement. I will also take create care when capturing the data and fixing it. I have this strange issue with my male leads neck which I was unable to solve in every instance, taking greater care at the first steps should ensure I do not have this issue again.

Anyhow, below is my final edit. I’ll update it here if I make any more changes. Feel free to leave feedback. All constructive criticism is appreciated.

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