Game Review: The Scruffs Online

The Scruffs Online   The Scruffs Online

About this game: The Scuffs Online is a simple 2d platform type game where the aim of the game is to find objects hidden in a what seems to be the front yard of  a hoarder. I don’t have a hugely massive attention span when it comes to playing games but I found myself easily drawn into the simple mechanics of just simply finding an object.

First impressions: I really enjoyed the graphics of this game and I found the characters oddly charming. The way the introduction was animated put me in the mind of Warner Brother’s Limited Animation technique, where the main bodies of the characters stayed still and only the mouths moved.

What I really liked. I liked the fact that this game is a based on a word search type activity, but having a timer and having the timer speed up if you get click happy adds a certain amount of risk. I liked the way you could get help from the dog, who would bark faster if you get closer to the object you have to find, but I soon ran out of dog treats to feed him. I’m not one of the world’s most observant people so I found even the initial levels quite challenging, which kept me more entertained than many people might find it.

What annoyed me. As I previously stated, I’m not very observant, and with the clock ticking down, and my random desperate clicking speeding the timer up I soon ran out of time and to start the level again. I am not a huge fan of having to go right back to the beginning in a game so I soon got despondent with it and gave up.

Game Play. The game leads you into the story quite well, with voice actors telling you the background and prepping you for game play. Game hints pop  up on the screen when it’s evident you need them. The game only uses the mouse as the interactivity, so it’s reliant on you searching the screen to find the object you are looking for.

The nitty gritty. I found this game quite enjoyable and would most likely play it again. I am not sure what value at the paid version would add, this is something I’d only consider if I was totally immersed in the play, which at this point I don’t see happening.

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You can try your hand at this game yourself on 2Dplay.com.

 

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